Medium undead, neutral

Armor Class 11 plus armor worn
Hit Points 44 (8d8 + 8)
Speed 30 ft., climb 20 ft.

15 (+2) 13 (+1) 13 (+1) 3 (-4) 10 (+0) 6 (-2)

Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages None
Challenge 1 (200 XP)


  • Spider-Infested. Spiders continually crawl out of corpsespun, swarm over them, and fall to the ground around the undeads’ feet. All creatures other than a corpsepinner or other corpsespun that are within five feet of a corpsespun at the end of the corpsespun’s turn take 2 (1d4) poison damage from spider bites. This damage is cumulative from multiple adjacent corpsespun.


  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage and the target is poisoned. A poisoned creature can make a DC 11 Constitution saving throw at the end of each of its turns; a successful save ends the condition.
  • Spider Spray (recharge 5-6). All creatures in a 20-foot cone must make a successful DC 11 Dexterity saving throw or take 3 (1d6) piercing damage plus 7 (2d6) poison damage.


Corpsespun resemble zombies that are infested with spiders. Spiders crawl in and out of their bodies through their mouths, ears, nostrils, eye sockets, and wounds, and the creatures can vomit out a stream of spiders as an attack. They tend to be draped in webbing. Corpsespun follow the commands of the corpsespinner that created them, which they receive telepathically. If a corpsespinner is killed, its corpsespun minions continue carrying out their last instructions, and they fight to protect their master’s body or its home web; otherwise, they have little purpose and are not innately hostile without a corpsespinner telling them who to kill.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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