Corvid King

Small beast (ozbeast), neutral

Armor Class 12
Hit Points 14 (4d6)
Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA
4 (-3) 14 (+2) 10 (+0) 12 (+1) 16 (+3) 16 (+3)

Skills Perception +3, Sleight of Hand +4
Senses passive Perception 14
Languages Common
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Familiar. With the GM’s permission, the find familiar spell can summon this creature.
  • Mimicry. The corvid can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

ACTIONS

  • Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target has at least one eye and the corvid rolls a 20 on the attack roll, the target is blinded for 1 round. A target is immune to this effect if it takes none of the damage, has no eyes, or has legendary actions.
  • Leadership (Recharges after a Short or Long Rest). For 1 minute, the corvid king can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the king. A creature can benefit from only one Leadership die at a time. This effect ends if the king is incapacitated.

ABOUT

This black bird looks at you curiously.

Corvids are common throughout Faerie but are smarter and more dangerous in groups than their common kin.

Corvids include crows, ravens, rooks, jackdaws, and magpies.

As tricksters and observers, they see all. Befriending corvids of any type is an important part of surviving in the wild, as their information can be critical to survival.

Conversely, crossing corvids can be deadly. They swarm to protect their nests and will not hesitate to bring down foes, sometimes at the behest of magic.

Corvids come in a wide range of shapes and sizes, with the most common being crows. The crows are manipulated by Wicked Witches to do their bidding. They are the enemies of scarecrows, although stuffkin scarecrows don’t impress them much. The other breed is the jackdaw, which is a thieving species that enjoys grabbing anything shiny it can get its claws on and carrying the bauble back to its nest.

Corvid Kings rule over murders of corvids and are bigger, larger, and nastier than common corvids.

Corvid swarms, known as murders, are the response to intruders when an individual corvid is threatened. They are dangerous in groups and will not hesitate to peck out of the eyes of any creature that invades their territory.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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