Court Priest

Medium undead, lawful evil

Armor Class 12 (natural armor)
Hit Points 75 (8d8 + 24)
Speed 20 ft.

STR DEX CON INT WIS CHA
13 (+1) 9 (-1) 16 (+3) 8 (-1) 17 (+3) 13 (+1)

Skills Arcana +2, Religion +5
Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages the languages it knew in life
Challenge 5 (1,800 XP)

Special Traits

Actions

  • Multiattack. The priest can use its Dreadful Glare. It then makes an attack with its Cursed Touch or casts a spell with a casting time of an action.
  • Cursed Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw, or be cursed with mummy rot (p.86).
  • Dreadful Glare. The priest targets one creature it can see within 60 feet of it. If the target can see the priest, it must succeed on a DC 12 Wisdom saving throw against this magic, or become frightened until the end of the priest’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies with a challenge rating of 5 or less for the next 24 hours.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.