Coyote Warrior

Medium humanoid (human), chaotic evil

Armor Class 13 (hide armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 10 (+0) 12 (+1) 12 (+1)

Skills Deception +3, Perception +3
Senses passive Perception 13
Languages Aztli
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Pack Tactics. The coyote warrior has advantage on attack rolls against a creature if at least one of the coyote warrior’s allies is within five feet of the creature and the ally isn’t incapacitated.
  • Sneak Attack. Once per turn, the coyote warrior deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within five feet of an ally of the coyote warrior that isn’t incapacitated, and the coyote warrior does not have disadvantage on the attack roll.

ACTIONS

  • Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.
Section 15: Copyright Notice

Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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