Crab, Huge

Huge beast, unaligned

Armor Class 15 (natural armor)
Hit Points 32 (5d10 + 5)
Speed 30 ft., swim 30 ft.

15 (+2) 12 (+1) 13 (+1) 3 (-4) 12 (+1) 7 (-2)

Skills Stealth +3
Senses blindsight 30 ft., passive Perception 11
Challenge 1 (200 XP)

Special Traits

  • Amphibious. The crab can breathe air and water.


  • Multiattack. The crab makes two claw attacks.
  • Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 13). The crab has two claws, each of which can grapple only one target.


These towering hard-shelled crabs are usually found on remote beaches far from busy port cities. They use their massive pincers to grab and crush anything that threatens their territory. When they aren’t hunting, these crabs often bury themselves in the sand to sleep until something disturbs their slumber. These crabs are agile for their size and are protected by a thick and durable exoskeleton. Anyone who defeats a huge crab finds a vast quantity of delicious meat.

Section 15: Copyright Notice

The Seas of Vodari Copyright 2020, Tribality (Innovaworks Inc.) and Shawn Ellsworth.