Family: Daemons

Medium fiend (daemon), neutral evil

Armor Class 15 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 40 ft.

16 (+3) 19 (+4) 17 (+3) 14 (+2) 12 (+1) 15 (+2)

Saving Throws Con +6, Wis +4, Cha +5
Skills Intimidation +5, Medicine +4, Perception +4, Stealth +7
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Common, Infernal, telepathy 60 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3


  • Daemon Fever. A creature exposed to daemon fever must make a DC 14 Constitution saving throw. On a success, the creature is not infected and gains advantage on the next saving throw against disease it makes within the next 30 days. On a failure, the creature becomes diseased and gains one level of exhaustion, unless it is already infected with daemon fever. The diseased creature repeats the saving throw every 24 hours, gaining a level of exhaustion on each failure. This exhaustion can’t be removed until the disease is cured. After 3 successes, the disease is cured.
  • Feversense. The creusadaemon can magically pinpoint the location of any creature with a disease within 60 feet.
  • Innate Spellcasting. The creusadaemon’s innate spellcasting ability is Charisma (spell save DC 13). The creusadaemon can innately cast the following spells, requiring no material components:
  • Springing Leap. The creusadaemon’s long jump is up to its speed and its high jump is up to half its speed, with or without a running start.


  • Multiattack. The creusadaemon attacks twice with its bite or twice with its heavy crossbow.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) necrotic damage, and the target is exposed to daemon fever.
  • Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) necrotic damage, and the target is exposed to daemon fever.
  • Inflame Fever. One creature within 30 feet of the creusadaemon that the creusadaemon can see is exposed to daemon fever. If the creature is already infected with daemon fever, it instead makes a saving throw against the disease as if 24 hours had passed.


Creusadaemons are the daemonic incarnation of death by fever. Manifesting as humanoid fleas with reptilian mouths and eyes, these daemons boast amazing leaping abilities thanks to their long, powerful legs. Like fleas, a creusadaemon’s limbs and backs are covered in long, hard, needle-like bristles; unlike fleas, these monsters can pluck and fire their bristles like bolts from their infernal crossbows.

These vile daemons love nothing so much as watching a mortal’s body turn on itself. To creusadaemons, a victim’s burning fever, chilling shakes, and phlegmatic cough combine to create a beautiful symphony of agony. To other daemons, however, a creusadaemon’s meddling is sometimes more of a detriment than a boon; the same magical fever that a creusadaemon induces in a mortal can, in fact, ultimately purge the victim of the disease inflicted on it by some other daemon. No matter to the creusadaemon-so long as there is a chance of the person dying, this monstrous flea cares little about anything else.

When encountered in a group, creusadaemons often consort with other daemons whose dominion causes or overlaps with high fevers and sickly symptoms, such as leukodaemons and piscodaemons. However, creusadaemons are highly unpredictable, bouncing from foe to foe and even inadvertently curing diseased adversaries, and so many other daemons view their flealike kin as the nuisance that they are.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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