Criocore

Large monstrosity, unaligned

Armor Class 14 (natural armor)
Hit Points 75 (10d10+20)
Speed 40 ft., climb 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 8 (-1)

Skills Perception +3
Damage Immunities acid

Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 3 (700 XP)

SPECIAL Traits

  • Acid Webs. At the beginning of their turn, any creature touching or restrained by a criocore’s web takes 7 (2d6) acid damage.
  • Charge. If the criocore moves at least 20 feet straight towards a target and then hits it with a ram attack on the same turn, the target takes and extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Spider Climb. A criocore can climb difficult surfaces, including upside down on ceilings, without needed to make an ability check.
  • Web Sense. While in contact with a web, the criocore knows the exact location of any other creature in contact with the same web.
  • Web Walker. The criocore ignores movement restrictions caused by webbing.

ACTIONS

  • Multiattack. The criocore makes two attacks: one with its ram and one with its claws.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
  • Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage.
  • Web (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to acid, bludgeoning, poison, and psychic damage).

ABOUT

No one is sure what prompted the creation of this horror, other than the sheer malice of the dread Lamashtu.

Criocores are relentless predators and guardians, and though not evil, they can easily be employed by evil character to dispose of their enemies or guard ancient, haunted ruins. Criocores are nocturnal creatures, dislike daylight, and search isolated places to make their den.

They most often wait for prey near their webs, but can wander around hunting for food if very hungry.

A pair of criocores separates just after mating. The female lays her eggs in the charred remains of creatures trapped and corroded by its webs. Mercifully most hosts will be already dead at this point. Newborn criocores go off to fend for themselves as soon as they finish to devour their host’s corpse. Among the webs of a killed criocore adventurers may find the belongings of former victims that were not corroded by acid.

Section 15: Copyright Notice

5e Menagerie: Griffmeras © 2019, Rogue Genius Games; Authors: Jacob E. Blackmon and Margherita Tramontano.

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