Crone Queen

Medium undead, neutral evil

Armor Class 18 (natural armor)
Hit Points 210 (20d8+80)
Speed 30 ft.

23 (+6) 20 (+5) 24 (+7) 19 (+4) 17 (+3) 18 (+4)

Saves Con +12, Dex +10, Str +11
Skills Insight +8, Intimidation +9, Perception +8, Stealth +10
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Senses darkvision 60 ft., passive Perception 18
Languages Aklo, Common, Draconic, Giant, Sylvan
Challenge 15 (13,000 XP)


  • Bitter Cold. A creature that starts its turn adjacent to a crone queen or successfully hits one with a melee weapon attack takes 7 (2d6) cold damage.
  • Legendary Resistance (3/day). If the crone queen fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The crone queen has advantage on saving throws against spells and other magical effects.


  • Multiattack. The crone queen can use its Frightful Presence. It then makes three ice staff attacks or two claw attacks.
  • Ice Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 14 (4d6) cold damage. If a creature is hit with two ice staff attacks in one turn it must succeed a DC 18 Constitution saving throw or gain a level of exhaustion.
  • Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (4d6 + 6) slashing damage plus 14 (4d6) cold damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 18 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  • Frightful Presence. Each creature of the crone queen’s choice that is within 120 feet of the crone queen and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the linnorm’s Frightful Presence for the next 24 hours.


The crone queen can take 3 Legendary Actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn.

The crone queen regains spent Legendary Actions at the start of its turn.

  • Detect. The crone queen makes a Wisdom (Perception) check.
  • Shield of Frost. The crone queen creates a shield of ice which causes the next attack roll against her to have disadvantage.
  • Winter’s Chill (Costs 2 Actions). The crone queen casts cone of cold, requiring a DC 18 Constitution saving throw.


Crone queens are unique and deadly creatures formed from the frozen remains of Baba Yaga’s daughters.

Dispossessed by their witchy progenitor, they form shadow queendoms of their own in arctic reaches and crumbling ruins where winter never ceases, and the chill of the air above is matched only by the chill of the graves below. They look ever for new subjects to rule to satiate their lust for dominion that eluded them in life. A crone queen is tall and gaunt, standing 6 feet tall and weighing 150 pounds.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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