Crypt Dragon, Adult

Family: Dragons

Huge dragon, neutral

Armor Class 19 (natural armor)
Hit Points 212 (17d12 + 102)
Speed 40 ft., fly 80 ft., swim 40 ft.

25 (+7) 10 (+0) 23 (+6) 5 (-3) 15 (+2) 19 (+4)

Saving Throws Dex +5, Con +11, Wis +7, Cha +9
Skills Insight +7, Perception +7, Stealth +10
Damage Resistances necrotic
Damage Immunities necrotic, poison
Condition Immunities exhaustion, poison, paralysis
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages Giant (cannot speak)
Challenge 15 (13,000 XP)


  • Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
  • Traumatic Brain Injury. The dragon’s Intelligence has been reduced to 5 as a result of brain damage, and it has lost its languages and spells.
  • Grave Endurance. The dragon has advantage on saving throws against being charmed, and magic can’t put the dragon to sleep. It is also immune any type of disease.
  • Inexorable Attacks. The dragon’s attacks are considered magical and can hit creatures on the Ethereal Plane.
  • Ethereal Sight. The dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.


  • Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
  • Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
  • Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
  • Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Decaying Breath (Recharge 5-6). The dragon exhales shadow in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies. This attack is considered radiant damage when used against undead creatures.


The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes a tail attack.
  • Sepulchral Crush (Costs 2 Actions). The dragon uses its body to entomb a foe. Each creature within 10 feet of the dragon must succeed on a DC 20 Constitution saving throw or take 14 (2d6 + 7) bludgeoning damage and be forced prone. If the save failed by 5 or more the target is paralysed. A parlayed target may repeat the saving throw at the end of its turn but if it fails by 5 or more again it is petrified.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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