5e SRD >Creatures >

Crypt Flower

Large plant, unaligned

Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 10 ft., burrow 20 ft.

18 (+4) 8 (-1) 16 (+3) 5 (-3) 10 (+0) 5 (-3)

Skills Stealth +2
Damage Resistances acid
Damage Vulnerabilities fire
Condition Immunities blinded, deafened, exhaustion
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Challenge 5 (1,800 XP)


  • Multiattack. The crypt flower makes two vine attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the crypt flower uses its Engulf on it if it is within 5 feet of it. Otherwise it attempts to drag the target to its position.
  • Vine. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and 13 (2d8 + 4) poison damage.
  • Engulf. The crypt flower engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the flower’s turns or take 13 (2d8 + 4) bludgeoning damage and 13 (2d8 + 4) poison damage. If the flower moves, the engulfed target moves with it. The flower can have only one creature engulfed at a time.
  • Toxin Splash. Ranged Weapon Attack: +7 to hit, range 20/40 ft., one target and all adjacent targets. Hit: 13 (3d8) poison damage and the target must make a DC 15 Constitution saving throw or become poisoned. While poisoned the target takes 13 (3d8) poison damage at the start of its turn. The poisoned target may repeat the saving throw at the end of its turn to end the poisoned condition.


  • Gushing Wound. As a reaction to being hit by a critical hit the crypt flower uses toxin splash against the target if it is within 5 feet of it.
Section 15: Copyright Notice
Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham