Crypt Thing

Medium undead, neutral

Armor Class 15 (natural armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.

12 (+1) 16 (+3) 15 (+2) 12 (+1) 14 (+2) 16 (+3)

Skills Deception +6, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Common
Challenge 7 (2,900 XP)

Special Traits

  • Magic Weapons. The crypt thing’s weapon attacks are magical.


  • Multiattack. The crypt thing makes two attacks with its claws.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage and 10 (3d6) necrotic damage.
  • Teleport Other (1/day). As an action, the crypt thing can teleport all creatures within 50 feet of it to a randomly determined location. A creature affected by the crypt thing’s Teleport Other must make a DC 15 Wisdom saving throw to avoid being teleported. An affected creature is teleported in a random direction and a random distance (1d10 x 100 feet) away from the crypt thing. Roll randomly for each creature that fails its saving throw. If the affected creature would arrive in a place already occupied by an object or another creature, the affected creature takes 14 (4d6) force damage and is not teleported.


A skeletal humanoid wearing a dark hooded robe sits in a high-backed chair before you. Its eyes appear as small pinpoints of reddish light. As you approach it, the creature raises a bony hand and points at you.

Crypt things are undead creatures found guarding tombs, graves, crypts, and other such structures. They are created by spellcasters to guard such areas and they never leave their assigned area.

A crypt thing never initiates combat. It is content to sit (or stand) in its assigned area so long as intruders do not disturb it or anything in the assigned area. At the first sign of disturbance, however, a crypt thing springs to life. Its first order of business is to attempt to remove the interlopers from its assigned area by using its Teleport Other attack.

Opponents that successfully resist are attacked by the crypt thing that uses its claws to rake and slash its foes.

A crypt thing’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb