Crysallis

Medium humanoid (crysallis), neutral good

Armor class 14 (leather armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 12 (+1) 14 (+2) 10 (+0)

Skills Perception 4, Survival 4
Senses passive Perception 14
Languages Common
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Crystal Glider. The crysallis can move across crystalline or frozen surfaces as normal ground. When specifically on crystalline surfaces, its speed increases by 10 feet.

ACTIONS

  • Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

BONUS ACTIONS

  • Aurora Dance (2/day). The crysallis can use its bonus action to waver and glow. Until the start of its next turn, attack rolls made against it have disadvantage.
Section 15: Copyright Notice

Planes Unknown: Harrow, the Blighted Plane Copyright 2021, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

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