Cuca-Raised Crocodile

Family: Hags

Large beast (fey when conjured), evil

Armor Class 12 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+2) 2 (-4) 10 (+0) 5 (-3)

Skills Perception +3, Stealth +3 (+6 in water)
Senses passive Perception 13
Languages
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Fey Ancestry. When conjured, a cuca-raised crocodile has advantage on saving throws against being charmed, and magic can’t put the cuca-raised crocodile to sleep.
  • Hold Breath. The crocodile can hold its breath for 15 minutes.

ACTIONS

  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. The target is grappled (escape DC 13) Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
  • Death Roll. The crocodile makes one bite Attack against a Medium or smaller target it is Grappling. If the Attack hits, the target must succeed on a DC 13 Strength or Dexterity saving throw (target’s choice) or be forced prone, and the grapple persists.

ABOUT

The cuca are crocodile-raising hags that eat children who are tired but refuse to go to sleep. They stalk homes late at night looking for kids that are still awake. Crocodiles raised by cuca are notoriously difficult to handle, and the diet they are reared on make the beasts natural enemies of the lizardfolk. They are cursed child eaters, hunted by the tribes.

Section 15: Copyright Notice

Lands of Theia - 5th Edition © 2020, Samurai Sheepdog; Authors: Steven Rasheed James, Kevin Glusing

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