Family: Cueyatl

Small humanoid, lawful evil

Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., climb 20 ft., swim 30 ft.

10 (+0) 12 (+1) 11 (+0) 10 (+0) 11 (+0) 10 (+0)

Skills Stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages Cueyatl
Challenge 1/2 (100 XP)

Special Traits

  • Amphibious. The cueyatl can breathe air and water.
  • Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
  • Cueyatl Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
  • Standing Leap. The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


  • Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
Section 15: Copyright Notice

Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky.