Cueyatl

Small humanoid, lawful evil

Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., climb 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 11 (+0) 10 (+0) 11 (+0) 10 (+0)

Skills Stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages Cueyatl
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Amphibious. The cueyatl can breathe air and water.
  • Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
  • Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
  • Standing Leap. The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
Section 15: Copyright Notice

Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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