Cult Priest

Medium humanoid (human), chaotic neutral

Armor Class 17 (breastplate)
Hit Points 76 (9d8+36)
Speed 30 ft.

12 (+1) 15 (+2) 18 (+4) 11 (+0) 19 (+4) 14 (+2)

Saving Throws Wis +7, Cha +5
Senses passive Perception 14
Languages Low Atlantean, Kalayan, High Atlantean, Benthic
Challenge 7 (2,900 XP)



  • Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 164+2 slashing damage.


This cultist wears fine robes adorned with symbols and sigils of the entity he serves.

The cult priest is in charge of Great Cthulhu’s machinations in a particular city or region, directing cultists, plotting sinister schemes, and enticing others to heed the call of Great Cthulhu. A seductive presence, the cult priest is an effective recruiter, comfortable in the halls of power. Some cult priests still have lives outside the cult, but most operate the cult full-time from the safety of a hidden shrine or other secret headquarters.

Most cult priests have some sort of personal magnetism working in their favor, whether it is conventional beauty or an otherwise commanding presence. In total control of the cult, they are worshiped almost as much as Great Cthulhu himself. All that kowtowing and genuflection makes most cult priests arrogant and even disdainful of the ordinary cultists. Only a few have the presence of mind to understand Cthulhu’s dream-whisperings, after all. The rest are just cattle being led to the slaughter.

Most cult priests don’t stay cult priests for long. Some are consumed by the very horrors they bring into the world, while others sacrifice themselves willingly in the cause of some world-damning evil, and others still undergo magical transformations into all manner of monsters. Great Cthulhu isn’t known for his generous retirement programs.

Section 15: Copyright Notice

Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert

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