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Cursed Coachman

Medium undead, chaotic evil

Armor Class 14 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.

Str Dex Con Int Wis Cha
12 (+1) 16 (+3) 15 (+2) 7 (-2) 10 (+0) 7 (-2)

Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages the languages it knew in life
Challenge 4 (1,100 XP)

Special Traits

  • Coach Trap. When any good or neutral creature gets inside the coach, or is forced inside, they must make a successful DC 13 Dexterity or Strength check or become trapped inside. A creature can also attempt to make a DC 13 Strength check to force their way out. The coach can be attacked and destroyed to free trapped creatures (AC 12; hp 25; vulnerable to radiant damage; immune to necrotic, poison, or psychic damage).
  • Sunlight Sensitivity. While in sunlight, the cursed coachman has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  • Multiattack. The cursed coachman makes two attacks.
  • Shadowy Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 4 (1d8) necrotic damage.


Several bystanders dive out of the way as a dark coach races through the street. They look up and see the coach is pulled by a black steed and the driver is a strange-looking man. The cursed coachman then raises his whip and attacks an onlooker.

Pulling the Strings. This horrid monster was created after a tragic crash killed him and his family. He rides through the city at night, causing panic in the streets. The cursed coachman can order the nightmare that pulls the coach to follow his commands.

Caught in Trap. If a non-evil creature gets inside the coach they might never get out. The spooky-looking vehicle has trapped many individuals before. Some evildoers have used the coach to kidnap unsuspecting victims. A number of these unfortunates eventually find out they have traveled a great distance. Sometimes the victims aren’t on the same plane of existence any more.

Ride Hailing. This undead creature can be commanded to drive evil-aligned creatures from one location to another. Unfortunately, this business is hurting the businesses of living coach drivers.

Undead Nature. A cursed coachman doesn’t require air, food, drink, or sleep.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood