Cursed Ghast

Family: Ghasts

Medium undead, neutral evil

Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 10 (+0) 11 (+0) 10 (+0) 8 (-1)

Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Sunlight Hypersensitivity. While in sunlight, the cursed ghast has disadvantage on attack rolls, ability checks, and saving throws, and it takes 11 (2d10) radiant damage at the start of each of its turns.

ACTIONS

  • Multiattack. The cursed ghast makes one Bite attack and one Claw attack.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 2 2019 © 2CGaming, LLC. Author Steven Gordon

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