Cursed Multitude

Huge swarm of Medium undead, unaligned

Armor Class 12 (natural armor)
Hit Points 133 (14d12 + 42)
Speed 25 ft.

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 4 (-3) 10 (+0) 8 (-1)

Damage Vulnerabilities radiant
Damage Resistances necrotic; bludgeoning, piercing, slashing
Damage Immunities poison
Condition Immunities charmed, frightened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 10
Languages understands Common and Dwarvish but can’t speak
Challenge 6 (2,300 XP)

Special Traits

  • Swarm. The cursed multitude can occupy another creature’s space and vice versa, and the cursed multitude can move through any opening large enough for a Medium humanoid. The cursed multitude can’t regain hp or gain temporary hp.
  • Terrifying Presence. Any living creature that starts its turn in the same space as the cursed multitude must succeed on a DC 15 Wisdom saving throw or become frightened. This condition lasts for as long as the creature continues to occupy the same space as the cursed multitude or for 1 minute after the creature is no longer occupying the same space. After it is no longer in the same space as the cursed multitude, the frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the cursed multitude’s Terrifying Presence for the next 24 hours.

Actions

  • Multiattack. The cursed multitude makes three melee attacks.
  • Bite. Melee Weapon Attack: +6 to hit, range 0 ft., one target in the cursed multitude’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) if the cursed multitude has half its hit points or fewer.
  • Claw. Melee Weapon Attack: +6 to hit, range 0 ft., one target in the cursed multitude’s space. Hit: 14 (4d6) slashing damage, or 7 (2d6) if the cursed multitude has half its hit points or fewer.
  • Slam. Melee Weapon Attack: +6 to hit, range 0 ft., one target in the cursed multitude’s space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the cursed multitude has half its hit points or fewer.

About

The restless dwarven corpses of the cursed multitude climb over each other to reach their targets, releasing plaintive, sorrowful moans.

Cursed Dwarves. A great kingdom of reaver dwarves fell during a terrible winter. No one knows how, but it is certain the kingdom was felled from the inside. Many blame the frost giants, winter gods, wily fey, and even demons from the endless Void. Whatever the truth, its people remain in the fallen kingdom, cursed to wander between life and death in the forest and ruins of their ancient home.

Unintentional Killers. When the cursed dwarves encounter a lost traveler in the forest around their fallen city, they reach out to the traveler, seeking lost companionship.

Unfortunately, the rush of dwarven citizens spouting bits of their previous lives often overwhelms the traveler, driving the traveler out of the forest or out of its mind-if the crush of undead bodies doesn’t kill the traveler first.

Section 15: Copyright Notice

Empire of the Ghouls © 2020 Open Design LLC; Wolfgang Baur, Richard Green, Jeff Lee, Christopher Lockey, Kelly Pawlik, Mike Welham.