Cursed Undead Soldier

Medium undead, lawful evil

Armor Class 14 (studded leather)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

22 (+6) 14 (+2) 14 (+2) 12 (+1) 16 (+3) 10 (+0)

Skills Perception +3, Stealth +4
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 3 (700 XP)


  • Sunlight Sensitivity. While in sunlight, the cursed soldier has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Curse of Immortality. When the cursed soldier is killed, it remains in initiative order. At the end of its next turn, the cursed soldier is restored with a new body and new equipment at full hit points in its original location. The bodies and equipment of defeated cursed soldiers rot away over the next 24 hours.


  • Multiattack. The cursed soldier makes two Longbow attacks or two Longsword attacks. It can use its Life Drain in place of one Longsword attack.
  • Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as another cursed soldier.
  • Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 1 2019 © 2CGaming, LLC. Author Steven Gordon

This is not the complete section 15 entry - see the full license for this page