Cursed Wolf

Family: Cursed Animals

Medium beast, chaotic evil

Armor Class 13 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 40 ft.

12 (+1) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 6 (-2)

Skills Perception +3, Stealth +4
Senses passive Perception 13
Challenge 1 (200 XP)
Proficiency Bonus +2


  • Pack Dependence. If the wolf can’t see an ally within 30 feet of it at the start of its turn, the wolf has disadvantage on attack rolls, ability checks, and saving throws until the start of its next turn.
  • Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


  • Baneful Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or suffer one of the following conditions (wolf’s choice) until the end of its next turn:
    • The target is blinded.
    • The target is deafened.
    • The target can’t speak or cast spells using verbal components.
  • Terrifying Howl (1/Day). Each creature of the wolf’s choice within 30 feet of it that can hear it must succeed on a DC 11 Wisdom saving throw or be frightened of the wolf for 1 minute. If the saving throw fails by 5 or more, the creature is also incapacitated while frightened this way. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to any cursed wolf’s Terrifying Howl for the next 24 hours.


Some curses are so horrible that they afflict not only the creature that is at the heart of it but take root in the entire land, spreading to even the wildlife and innocent animals in an area. Cursed beasts are the pitiful result of such curses.

A curse can manifest in numerous ways in a beast, but it almost always involves agonizing pain and results in unnatural and aggressive behavior. Often, a curse will greatly increases the beast’s physical prowess and give it various abilities related to the curse making a pack of cursed wolves or a cursed boar much more dangerous than their unspoiled kin.

While cursed beasts are, luckily, a rare phenomena, most scribes believe that their accursed state can be cured as one would cure a curse on any other creature.

However, due to the powerful nature of these kinds of curses, a simple spell will usually do little help to bring a beast back to its normal state, providing temporary relief at best, until the curse is ended at its root.

Druids often seek out and at tempt to cure cursed beasts, seeing’t heir existence as an affront to nature.

Section 15: Copyright Notice

Milando's Guide to Magical Marvels. Copyright 2022. Eventyr Games.

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