Medium humanoid, lawful, neutral

Armor Class 12 (studded leather)
Hit Points 13 (2d8+4)
Speed 40 ft.

15 (+2) 10 (+0) 15 (+2) 9 (–1) 1 (–5) 9 (–1)

Damage Resistances cold, fire
Damage Immunities poison (gas)
Senses darkvision 40 ft., passive Perception 9
Languages Common, Dwarf, Cyclopsman
Challenge 1/2 (100 XP)


  • Single Eye. Cyclopsmen have disadvantage on attack rolls against targets more than 30 feet away. However, they have advantage on Wisdom (Perception) checks when detecting hidden and secret doors.


  • Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10+2) slashing damage.


Cyclopsmen appear as large humans (between 6’4” and 6’8”) with a single eye. They are striking to behold. Their hair color varies from light brown to black and their eye color from pale blue to green. Cyclopsmen, sages believe, were bred for slave labour. As a result, they are hardy and strong, and rarely speak.

Cyclopsmen are a dour, staid, and dogmatic race. They prefer the company of dwarves, whom they admire for their physical strength and loyalty.

Cyclopsmen are often disparaged by some races, particularly humans, who refer to them as “slags.” They possess above average strength and constitution but lower intelligence wisdom, and charisma on average. Cyclopsmen make excellent warriors.

They are also gifted craftsmen and make outstanding masons. Cyclopsmen are highly fearful of magic, and are unable to train as magic-user, clerics, or any of the sub-types of those classes. Cyclopsmen prefer twohanded melee weapons, but are particularly adept with spears, glaives, and pole-arms. They prefer light armor, such as leather or studded leather that allows them free movement.

They have an innate spirituality and gravitate towards organized religions such as Odin One-Eye, or the cults of Arges or Polyphemus.

Cyclopsmen speak Suul, the name of their own language, and some will know dwarvish (50%) and common (25%).

Cyclopsmen have no corollary in their own language for metaphorical communication. This presents difficulty understanding the hyperbolical everyday language of humans and demi-humans. As a result, cyclopsmen interpret common vernacular and slang literally, leading to difficulty in basic communication.

Given their size, and their communication issues, they are often stereotyped as simple-minded.

Cyclopsmen have unique digestive systems. They are raw carnivores. They are unable to draw nutrients from cooked meat or other foods. Similarly, cyclopsmen are also unable to consume alcohol. For them, alcohol has the effect of lethal poison. They can consume clotted cream, which has the same intoxicating effect as alcohol.

Section 15: Copyright Notice

Dwarrowdeep 5E, Copyright 2022; Greg Gillespie.

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