Daemon, Lacridaemon

Family: Daemons

Medium fiend (daemon), neutral evil

Armor Class 13 (muffled sounds of crying)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 15 (+2) 9 (-1) 11 (+0) 11 (+0)

Saves Str +5, Con +4, Wis +2
Damage Resistances fire, lightening; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities acid, cold, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, Draconic, Infernal, Telepathy 100 ft.
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The lacridaemon’s innate spellcasting ability is Wisdom (spell save DC 10). The lacridaemon can innately cast the following spells, requiring no material components:
  • Magic Resistance. The lacridaemon has advantage on saving throws against spells and other magical effects.
  • Poisonous Tears. A lacridaemon’s tears are poisonous to other creatures. As a reaction, a lacridaemon can coat both of its claws with its tears, giving its next attack the possibility of poisoning its victim as if it had bitten the target. In order to use this ability, a lacridaemon must attack with its claws on the same round it applies its tears; after that time, the tears lose their potency.
  • Weeping Aura. A lacridaemon is surrounded by the muffled sounds of a crying child. These whimpers sound as if they’re coming from all directions at once, disorienting those within 100 feet of the lacridaemon. Any creature that enters this area must succeed at a DC 10 Wisdom saving throw or have disadvantage on Wisdom (Survival) checks to avoid becoming lost for 24 hours. A lacridaemon can suppress or reactivate its aura as a bonus action, and the effects from multiple lacridaemon auras stack (with each failed saving adding a further –5 penalty up to a maximum penalty of –20).

ACTIONS

  • Multiattack. The lacridaemon makes two attacks: one with its toxic bite and one with its frozen claws.
  • Toxic Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can’t regain Hit Points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Frozen Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 5 (1d10) cold damage. The inflicted cold damage can not be healed via magic but can only heal naturally at 1 point per long rest.
  • Summon Daemon (1/Day). The venedaemon has a 75 percent chance of summoning 1 cacodaemon. A summoned cacodaemon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other daemons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

ABOUT

Among the least powerful of Abaddon’s daemons, though still exceedingly dangerous, lacridaemons personify death by neglect or exposure to the elements, such as that suffered by those who become lost in the wilderness and die far from help or are trapped in an enclosed space (like a collapsed mine) and left to slowly expire. Sadly, children are more likely to become lacridaemons than any other type of daemon, and while it’s rare for children to be truly evil, those unfortunate children who die from neglect and abuse, or who are abandoned by their parents, are at risk of being twisted and made savage by the experience. Lacridaemons’ misery is in stark contrast to their savage nature, and given the opportunity, they viciously lash out, furiously attacking their mortal victims. Burning tears of acid and horrific powers used to strand mortals in perilous conditions make lacridaemons effective combatants against unwary enemies, and their abilities are compounded when the daemons are encountered as a wailing, weeping group.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

The Dragon’s Hoard #21 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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