Daimon, Lamia

Family: Daimons

Medium fiend (shapechanger), chaotic evil

Armor Class 18 (natural armor)
Hit Points 49 (9d8 + 9)
Speed 60 ft.

18 (+4) 15 (+2) 12 (+1) 13 (+1) 15 (+2) 12 (+1)

Damage Immunities electricity, poison
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned, prone
Skills Deception +4, Perception +5, Stealth +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Infernal
Challenge 7 (2,900 XP)

Special Traits

  • Charm. One humanoid the lamia can see within 30 feet of it must succeed on a DC 13 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the lamia’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this lamia’s Charm for the next 24 hours. The lamia can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
  • Shapechanger. The lamia can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without a tail its movement rate changes to 30 feet. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
  • Telepathic Bond. The lamia ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don’t even need to be on the same plane of existence.
  • Magic Resistance. The lamia has advantage on saving throws against spells and other magical effects.


  • Multiattack. The lamia makes two melee attacks, but only one can be a bite.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) slashing damage plus 15 (4d6 + 1) psychic damage. Instead of dealing damage, the lamia can grapple the target (escape DC 15).
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the lamia, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the lamia regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  • Constrict. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the lamia can’t constrict another target.


What was once a beautiful woman is now clearly something else entirely-a half woman, half serpent hybrid, with the upper half entirely feminine and the lower that of a serpent.

Lamia roam Hades, looking for blood. A typical lamia is about 8 feet long and weighs about 700 pounds.

Loved and Loathed. Lamia are sacred to Poseidon and loathed by Hecate, who is believed to have cursed them originally. On Infernus Lamia are native to the Third Circle of Infernus where they drink the blood of the gluttonous.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.