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Damned Soul Swarm, Hazy

Family: Soul Swarm

Medium swarm of Tiny undead, chaotic evil

Armor Class 12
Hit Points 26 (4d8 + 8)
Speed 0 ft, fly 20 ft. (hover)

3 (–4) 15 (+2) 14 (+2) 8 (–1) 10 (+0) 8 (–1)

Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 10
Languages Abyssal, Common
Challenge 1/2 (100 XP)


  • Fiend Shroud. A fiend wholly within the swarm’s space is invisible. Incorporeal Movement. The swarm can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Life Sense. The swarm can only detect creatures other than constructs and undead with its blindsight ability. If blinded, it can’t detect anything other than these creatures within the range of its blindsight. Swarm. The swarm can occupy another creature’s space and vice versa. The swarm can’t regain hit points or gain temporary hit points.


  • Claws. Melee Weapon Attack: +4 to hit, reach 0 ft., one non-fiend target in the swarm’s space. Hit: 7 (2d6) slashing damage. The target must succeed on a DC 10 Constitution saving throw or choke and cough until the start of the swarm’s next turn or until it leaves the swarm’s space (whichever comes first). While it chokes, the creature can’t regain hit points, can’t be stabilized, can’t speak, and is at risk of suffocation.


Shapes like grasping hands and screaming faces fade in and out of this hazy gray apparition.

The least cohesive and least threatening of the damned soul swarms are those formed of few souls, or whose soul-stuff has been so damaged in previous engagements that it is merely a wispy, fog-like apparition. Despite their smaller size and weaker attacks, even these swarms present a significant threat. Between their resistance to physical weapons and fervent desire to consume life, they are quite dangerous, especially to those who underestimate them. Hazy damned soul swarms cause those caught within their forms to choke and cough.

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Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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