Danthienne

Tiny fey, chaotic neutral

Armor Class 15 (natural armor)
Hit Points 90 (12d4 + 60)
Speed 30 ft.

STR DEX CON INT WIS CHA
6 (-2) 18 (+4) 21 (+5) 13 (+1) 8 (-1) 19 (+4)

Skills Acrobatics +8 Deception +10, Persuasion +10
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses low-light vision, passive Perception 9
Languages Common, Dwarvish, Elvish, Gnomish, Halfling, Sylvan
Challenge 5 (1,800 XP)

ACTIONS

  • Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Fool’s Inspiration (1/Day). A danthienne can designate a single humanoid or monstrous humanoid as her companion. An unwilling or unaware target can resist being made a companion by succeeding on a DC 15 Charisma saving throw, but it is not aware that it was targeted by an effect. The danthienne is constantly aware of her companion’s health, location, and general mood. So long as she remains within 5 feet, the danthienne can also share spells with her companion, as if it were her animal companion or familiar, and the companion can use the danthienne’s Charisma modifier instead of its own on Charisma checks and Bluff, Diplomacy, and Intimidate checks. A creature’s Charisma is reduced by 1 for every 24 hours that it remains a danthienne’s companion. If a creature’s Charisma is reduced to zero in this way, it become permanently incapacitated. A danthienne can dismiss a companion at will and must do so if she wants to select a new companion. A companion who wishes to break the bond can attempt a DC 16 Charisma saving throw once per day to do so. A remove curse spell automatically severs this link.

ABOUT

Rejected from the courts of the fey realms, danthiennes—sometimes called gossip pixies—nevertheless delight in courtly intrigue. They adore the trappings of wealth and class, but lack a deeper understanding of politics, and focus most of their energy on personal entertainment and accumulating wardrobes of rich fabrics and random jewelry. These tiny fey spend their time skulking around academies, guilds, and noble courts, stealing valuables and influencing mortal minds to create drama. Danthiennes have pointed ears and four-fingered hands. They stand just 10 inches tall and weigh only a few pounds, despite their plump forms. They are most often found wearing elaborate outfits of jewels and silk and sporting mischievous grins.

False Gifts. When they do reveal their presence, danthiennes portray themselves as wish granters, offering to make a person’s dreams come true in exchange for services and treasures. In reality, they have no special gift to grant wishes and rely on their magic, bluffs, and mundane theft to uphold their end of any bargain.

Mock Courts. Danthiennes rarely operate alone, usually enticing a desperate courtier into serving them in exchange for popularity. More rarely, they assemble lesser fey into mock courts, drafting unsuspecting mortals into their sometimes-deadly intrigues. As degenerate, urban cousins of nymphs, they have the ability to bond with mortal creatures and invest them with passion and confidence—but the bond is a deadly one, slowly draining the life force from their temporary partners and ultimately leaving them catatonic.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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