Darg

Medium monstrosity, lawful evil

Armor Class 13 (natural armor)
Hit Points 17 (3d8+3)
Speed 60 ft.

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 12 (+1) 3 (–4) 12 (+2) 6 (–2)

Senses darkvision 40 ft., passive Perception 13
Languages none
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Keen Senses. Dargs possess a sharp olfactory sense that gives them blindsight 30ft when they can rely on their sense of smell. Dargs can track as rangers (5th Level).

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d4+6) piercing damage. The target must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). Until this grappled ends the darg automatically hits the target with its bite attack. The darg can’t make bite attacks against other targets while it has grappled an opponent.

ABOUT

Dargs are a subterranean species of lizard-like canines domesticated and bred for war by the duergar. Dargs are largely hairless and appear emaciated. They have a ridged back and tail. The males of the species can grow as large as 90 pounds in weight and 26 inches in height at the shoulder. Females are smaller by 20 pounds and 4 inches.

Dargs have extraordinarily strong jaws. The duergar train dargs to attack sword arms and are sometimes outfitted with chainmail barding (AC 16).

Dargs possess a sharp olfactory sense that allows them to detect invisibility and track as rangers (5th Level).

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Dwarrowdeep 5E, Copyright 2022; Greg Gillespie.

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