Dark Creeper

Small humanoid, chaotic neutral

Armor Class 14 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.

11 (+0) 17 (+3) 14 (+2) 9 (?1) 10 (+0) 8 (-1)

Skills Perception +4, Stealth +7
Senses passive Perception 14
Languages Undercommon (dark folk dialect)
Challenge 1 (200 XP)


  • Innate Spellcasting. The dark creeper’s spellcasting ability is Charisma (spell save DC 9). The dark creeper can innately cast the following spells, requiring no material components:
  • Death Throes. When a dark creeper dies, it combusts in a flash of bright white light, and each creature within 10 feet of it must make a DC 13 Constitution saving throw or be blinded for one minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Other dark creepers within 10 feet of the flash of light are automatically blinded until the end of their next turn. A dark creeper’s gear and treasure are unaffected by this explosion.
  • Envenomed Attacks. The dark creeper coats its weapons with black smear, a foul-smelling black paste distilled from fungi found deep underground.
  • Exceptional Darkvision. Dark creepers can see perfectly in darkness of any kind, including magical darkness.
  • Light Sensitivity. While in bright light, the dark creeper has disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.


  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much on a successful one.


While they are the leaders of dark creeper communities ranging from small village outpost to the mighty cities of the dark folk said to exist deep within the earth, the dark stalkers are a people apart. Although of the same race as the dark creepers, dark stalkers are taller, more courageous, and possibly more intelligent. They share many of the same cultural attitudes, an unwillingness to be nude, an acceptance of murder and cannibalism, and general unhygienic ways of their diminutive brethren. A group of dark creepers led by a dark stalker is a deadly force of assassins, marauders, and raiders made bolder by the presence of their taller kin.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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