Darkfiend Vulture

Large fiend, neutral evil

Armor Class 10
Hit Points 22 (3d10 + 6)
Speed 10 ft., fly 60 ft.

Str Dex Con Int Wis Cha
15 (+2) 10 (+0) 15 (+2) 10 (+0) 12 (+1) 10 (+0)

Skills Perception +3
Damage Resistances cold and fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision, 60 ft., passive Perception 13
Languages telepathy, 60 ft.
Challenge 1 (200 XP)

Special Traits

  • Keen Sight and Smell. The darkfiend vulture has advantage on Wisdom (Perception) checks they rely on sight or smell.
  • Magic Resistance. The darkfiend vulture has advantage on saving throws against spells and other magical effects.
  • Pack Tactics. The darkfiend vulture has advantage on attack rolls against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

  • Multiattack. The darkfiend vulture makes two attacks: one with its beak and one with its talons.
  • Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
  • Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 +2) slashing damage.

About

This darkfiend is most likely a minor example of its kind. It prefers, to stalk its prey until they are weak and exhausted before finally closing-in for the kill and to feast.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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