Death Coach

Huge undead, neutral evil

Armor Class 17 (natural armor)
Hit Points 218 (19d12+95)
Speed 30 ft., fly 40 ft.

1 (-5) 30 (+10) 20 (+5) 15 (+2) 18 (+4) 27 (+8)

Saves Cha +13, Dex +15
Skills Intimidation +13, Perception +9, Survival +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 19
Languages Abyssal, Common, Infernal (can’t speak any language)
Challenge 14 (11,500 XP)


  • Aura of Doom. The death coach radiates an aura of doom within a radius of 30 feet. Any creatures which enter this aura must succeed a DC 18 Wisdom saving throw or become frightened. A frightened creature can repeat this saving throw at the end of each of its turns to try and end this effect. Once a creature saves against this ability, it cannot be affected by this death coach’s Aura of Doom again for 24 hours.
  • Innate Spellcasting: The death coach’s spell casting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:
  • Soulbound Gallop. When the death coach has trapped a soul with its Collect Soul ability, all of its movement Speeds double. The doubling occurs before applying any other effects that increase its Speed.


  • Multiattack. The death coach makes a ghostly overrun attack.
  • Ghostly Overrun. Melee Weapon Attack: +12 to hit, reach 15 ft., all targets in a 15-foot square. Hit: 7 (2d6) necrotic damage. A creature hit by this attack must succeed a DC 18 Constitution saving throw or take an additional 14 (4d6) necrotic damage, or half as much on a successful saving throw. Frightened creatures make this saving throw with disadvantage. If this additional damage reduces the creature to 0 Hit Points, its soul becomes trapped in the death coach’s interior. A trapped soul can be restored to life only by a wish.


Fearsome phantasmal carriages pulled by ghostly horses, death coaches appear without warning to collect and carry off unwilling mortal souls to the afterlife, slaying their victims first if need be.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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