Death Weaver

Small aberration, neutral evil

Armor Class 17 (natural armor)
Hit Points 21 (6d6)
Speed fly 20 ft.

7 (-2) 17 (+3) 10 (+0) 14 (+2) 14 (+2) 16 (+3)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 4 (1,100 XP)


  • Feeding. If the death weaver successfully uses its tentacle attack to devour a piece of a creature’s soul, it gains 10 temporary hit points and gains the ability to innately cast the web spell three times. This lasts for one hour.
  • Magic Resistance. The death weaver has advantage on any saving throws to resist spells and other magical effects.
  • Radiance. The death weaver glows, shedding bright light for 20 feet and dim light for 20 feet beyond that.


  • Paralyzing Song. The death weaver emits a bizarre humming that effects all creatures within a 30-foot cube centered on itself. Affected creatures must succeed at a DC 13 Wisdom saving throw or be paralyzed for one hour. Creatures that successfully save against a death weaver’s paralyzing song are immune to the effect for 24 hours.
  • Tentacle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. If the death weaver hits a paralyzed creature with its tentacle attack, it may attempt to devour that creature’s lifeforce. The target must succeed on a DC 13 Constitution saving throw or suffer 14 (4d6) necrotic damage. If a creature is reduced to 0 hit points by this attack, it dies and can be raised only by powerful magic such as true resurrection or wish.


Death weavers are orbs of evil from a place beyond, or perhaps between, places. Maybe a time beyond, or perhaps between, times. Whichever, it is not from here and now. It does hunt the here and now, however, paralyzing prey with its tuneless humming before absorbing them body and soul into one of its many irregularly shaped gaping mouths.

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