Death

Large undead, lawful evil

Armor Class 17 (natural armor)
Hit Points 152 (16d10 + 64)
Speed 0 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 18 (+4) 20 (+5) 20 (+5) 20 (+5)

Saving Throws Dexterity +8, Constitution +9, Intelligence +10, Wisdom +10, Charisma +10
Skills History +15, Deception +10, Insight +10, Perception +10, Persuasion +10
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, incapacitated, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses truesight 240 ft., passive Perception 20
Languages all, telepathy 240 ft.
Challenge 13 (10,000 XP)

Special Traits

  • Incorporeal Movement. Death can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Inevitable. Death always goes last in any combat round and always hits, regardless of the target.

Actions

  • Reaping. Death touches one creature within 5 feet of it. If the creature is not undead or a construct, the target takes 21 (6d6) psychic damage and must make a DC 20 Constitution saving throw. On a failure, the creature’s hit point maximum is reduced by an amount equal to the psychic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  • The Sound of Inevitability (1/day). Death comes for everyone within 30 feet of it. All creatures other than constructs and undead must succeed on a DC 20 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 35 (10d6) psychic damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.