Demon, Aeshma (Rage Demon)

Family: Demons

Large fiend (demon), chaotic evil

Armor Class 19 (natural armor)
Hit Points 216 (16d10 + 128)
Speed 40 ft., fly 60 ft.

22 (+6) 18 (+4) 26 (+8) 14 (+2) 17 (+3) 17 (+3)

Saving Throws Dexterity +8, Wisdom +7
Skills Intimidation +7, Perception +11, Survival +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons.
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 21
Languages Abyssal, Celestial, Draconic, telepathy 120 ft.
Challenge 10 (5,900 XP)

Special Traits

  • Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:
  • Magic Resistance. The aeshma demon has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The aeshma demon’s weapon attacks are magical.
  • Reckless. At the start of its turn, the aeshma demon can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.


  • Multiattack. The aeshma demon makes two melee attacks.
  • Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
  • Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
  • Summon Demon (1/day). The demon chooses what to summon and attempts a magical summoning. An aeshma has a 30% chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


This creature appears to be an 8-foot-tall humanoid with basalt-colored skin. Dark hair covers its head and its hair is long and braided.

Its arms are well-muscled and its hands end in powerful claws. Its head is human-like and its eyes are sapphire blue. Large leathery, bat-like wings protrude from its shoulders.

Aeshma are the demons of rage and anger. An aeshma is sometimes referred to as “the fiend of the wounding spear.” Aeshma are thoroughly malign and evil and care little for anything or anyone else. They are actively recruited into the Abyssal armies of the demon lords and princes for their skill and combat prowess. Often an aeshma is given the rank of commander or lieutenant and granted control over a retinue or battalion of lesser demons (usually vrocks or dretches).

The typical aeshma stands 8 feet tall and weighs about 500 pounds.

Most aeshma disdain the use of armor but occasionally don chainmail.

Aeshma are very potent fighters and prefer a straight fight to subterfuge.

They fight aggressively against any foe, relying on their claws only if they are unarmed.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb