Demon, Alu

Family: Demons

Medium fiend (demon), chaotic evil

Armor Class 16 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., fly 50 ft.

17 (+3) 15 (+2) 15 (+2) 15 (+2) 15 (+2) 16 (+3)

Saving Throws Constitution +5
Skills Deception + 6, Intimidation +6, Stealth +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Abyssal, telepathy 100 ft.
Challenge 5 (1,800 XP)


  • Magic Resistance. The alu demon has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. The alu demon’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:


  • Multiattack. The alu demon makes one Longsword attack and one Claw attack.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The alu demon gains temporary hit points equal to the amount of damage inflicted with its claw attack. These temporary hit points last one hour.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.


Standing more than six feet tall, alu demons have dark flowing hair from which tiny horns protrude. They have faintly snake-like skin that runs the gamut of human flesh tones. They typically arm themselves and dress in the local attire of the mortals upon whom they prey, favoring armor, swords, and flowing capes that hide their small leathery wings.

Alu demons are the offspring of unions between succubi or incubi and mortals. Born in the chaotic Abyss and raised as servants of the demon lords, these fiendish creatures are not always as truly chaotic, nor evil, as their forebears, though most are. Alu demons typically have dark brown or black hair and brown, dark green, or black eyes. They have the comely, pouting expression of their demonic parent, which allows them to pass freely among the lands of mortals.

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