Demon, Apau Perape

Family: Demons

Large fiend (demon), chaotic evil

Armor Class 16 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 30 ft., climb 30 ft.

21 (+5) 18 (+4) 19 (+4) 10 (+0) 12 (+1) 15 (+2)

Saving Throws Dex +7, Con +7, Wis +4
Skills Intimidation +5, Perception +4, Stealth +7
Damage Vulnerabilities cold
Damage Resistances fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities frightened, poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Abyssal, telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3


  • Diseased Ichor. When the apau perape takes piercing damage or slashing damage, a spray of caustic blood spurts from the wound. Each creature within 5 feet of the apau perape must succeed on a DC 15 Constitution saving throw or become infected with the Mechuiti’s ichor disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 5 (2d4) on a failure. The disease is cured on a success. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0.
  • Magic Resistance. The apau perape has advantage on saving throws against spells and other magical effects.


  • Multiattack. The apau perape makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Fiery Roar (Recharge 6). The apau perape releases a terrifying, flame-coated roar in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 31 (9d6) fire damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn’t frightened.


Sharp teeth fill this large, demonic ape’s mouth. Its long, muscular arms stretch to the ground, ending in wickedly curved claws.

Servants of Fire. These black-furred gorilla demons serve only Mechuiti, the demon lord of fire and apes. Their final loyalty is unshakable, though sometimes they serve others for a time. They have no fear of fire, gleefully setting villages and crops aflame if their master is snubbed or insulted.

Fearless Attackers. The apau perape are fearless and savage, living for battle. Once in combat, their morale never breaks. Like their master, they have an insatiable hunger and leave no dead behind, consuming even the bones.

Eyes of Fire. When this demon is angered, its eyes glow a deep, disturbing red, unlike any natural ape.

Variant: Demon Summoning

Some apau perapes also have the following additional action option that allows them to summon other demons.

Summon Demon (1/Day). The apau perape magically calls 1d4 apes that are Fiends with the apau perape’s damage resistances and immunities. It has a 50 percent chance of calling one apau perape instead. The called creatures arrive in 1d4 rounds, acting as allies of the apau perape and obeying its telepathic commands. The creatures remain for 1 hour, until the apau perape dies, or until the apau perape dismisses them as a bonus action.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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