Demon, Babau

Family: Demons

Medium fiend (demon), chaotic evil

Armor Class 15 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 40 ft.

15 (+2) 21 (+5) 17 (+3) 14 (+2) 13 (+1) 16 (+3)

Saving Throws Strength +5, Constitution +8, Wisdom +4
Skills Acrobatics +8, Athletics +5, Insight +4, Perception +4, Sleight of Hand +11, Stealth +11, Survival +7
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Celestial, Draconic, telepathy 120 ft.
Challenge 6 (2,300 XP)

Special Traits

  • Innate Spellcasting. The babau’s innate spellcasting ability is Charisma (spell save DC 14). It can cast the following spells without requiring material components.
  • Protective Slime. Any creature that touches the babau, or hits it with a melee attack while within 5 feet takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the babau corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the babau is destroyed after dealing damage.


  • Multiattack. The babau makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 4 (1d8) acid damage.
  • Summon (1/day). The babau has a 40% chance to summon 1 babau. The summoned demon appears in an unoccupied space within 60 feet of the babau, but can’t summon other demons. It remains for 1 minute, until it or the first babau is slain, or until the first babau takes an action to dismiss it.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene