Demon, Barghest

Medium fiend, chaotic evil

Armor Class 15 (natural armor)
Hit Points 37 (6d8+6)
Speed 30 ft.

17 (+3) 15 (+2) 13 (+1) 14 (+2) 14 (+2) 14 (+2)

Damage Immunities fire, poison
Condition Immunities poisoned
Damage Resistances cold, necrotic; bludgeoning; piercing and slashing from non-magical weapons
Senses darkvision 120 ft., passive Perception 15
Skills Perception +5, Stealth +5, Survival +5
Saving Throws Str +6, Dex +5, Wis +6
Languages Infernal, Vulgate
Challenge 4 (1,100 XP)


  • Change Shape. The barghest can assume the shape of a goblin or a normal wolf. It can keep this form indefinitely, reverting to its natural form upon death. It retains its natural weapons while in alternate shape.
  • Consume the Soul. When a barghest slays an opponent, it feeds upon the victim’s soul as well as its corpse, using a bonus action to do so. Victims whose soul is consumed by a barghest in this manner cannot be raised or resurrected through anything short of wish or true resurrection, which has only a 50% chance of success. Reincarnate may also be attempted, with only a 25% chance of success.
  • Feed. A barghest who slays an opponent and consumes their soul gains hit dice. For every three opponents slain, the barghest gains one hit die, to a maximum of 12 HD. For each HD it gains, it also increases its Strength, Dexterity and Constitution by 1, and its AC increases by 1. For every 3 HD thus gained, the damage for its natural attacks increases by one die type (d8, d10, d12), and its effective Challenge Level increases by 1, with a commensurate increase in Proficiency bonus. At 10 HD, its size increases to Large, and its shape-change allows for shifting to hobgoblin or worg forms instead of goblin and wolf.
  • Pass without Trace. A barghest in wolf form can use pass without trace, at will, as a spell-like ability. This ability does not require an action, nor does it require components.
  • Spellcasting (Save DC 15).


  • Multiattack. The barghest attacks 3 times; twice with its claws and once with its bite.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6+3) slashing damage.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.


A barghest is an evil faerie. They are vaguely human in shape but can alter their size to very small or very large, appearing as if they are looming over any who face them. Upon closer inspection, their ragged, dull-colored flesh is revealed, and a stench pervades them like the smell of rotten fruit.

Despisers of Life. Barghests reside on the outskirts of civilization, lurking in abandoned buildings, alleys and the like. Barghests require the souls of living victims to sustain themselves, growing more powerful with each unfortunate devoured. These foul-minded fey stalk the living in the mortal realms, hoping to gain for themselves power and immortality, and driven by a violent hatred of all living things. hope or purpose and made easy prey for the ever-hungry aru. They dwell far from the haunts of other demons for the aru are quarrelsome, and feed upon their kin as quickly as the doomed. They are hunted by the unkbartig for sport, but it is a dangerous sport and many of those greater demons fall victim to their intended prey.

Deadly Tricksters. The Barghest will always attempt to lead a victim astray through the use of spell-like abilities. They will take the shape of someone in distress, to call upon their intended victims and lure them into the dark. They then pounce upon them and devour them, body and soul.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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