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Demon, Cacodemon

Family: Demons

Medium fiend (demon), neutral evil

Armor Class 14 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 14 (+2) 14 (+2) 15 (+2)

Skills Athletics +5, Deception +4, Intimidation +4, Perception +4, Stealth +3
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Common, Demonic, Infernal, telepathy 120 ft.
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The cacodemon’s innate spellcasting ability is Charisma (spell save DC 12). It can cast the following spells, requiring no material components:
  • Magic Resistance. The cacodemon has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The cacodemon’s weapon attacks are considered magical for the purposes of damage resistances.

ACTIONS

  • Multiattack. The cacodemon makes two Longsword and one Claw attack, or two Claw attacks.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands to make a melee attack.
  • Change Shape. The cacodemon magically polymorphs into a humanoid whose Challenge rating is equal to or lower than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the cacodemon’s choice). In a new form, the cacodemon retains its game statistics and ability to speak, but its Armor Class, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
  • Summon (1/day). The cacodemon has a 35% chance to summon 1d3 derghodemons (see Tome of Horrors 5e) or a cacodemon. The summoned demon appears in an unoccupied space within 60 feet of the cacodemon, but can’t summon other demons. It remains for one minute, until it or the first cacodemon is slain, or until the first cacodemon takes an action to dismiss it.

ABOUT

Cacodemons stand about seven feet tall and weigh about 800 pounds. Cacodemons are relentless combatants and never back down from a fight. They often begin combat by changing forms and appearing as a race friendly to their potential opponents. Once an opponent is lured close to the cacodemon, it changes back to its natural form and attacks. Dreaded and feared, cacodemons are often employed as soldiers and assassins. Cacodemons are completely loyal and never question their position or authority; they do not take orders from other demons.

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Tome of Horrors 2020, (C) 2020, Necromancer Games