Demon, Cambion

Family: Demons

Medium fiend (demon), chaotic evil

Armor Class 14 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.

15 (+2) 13 (+1) 14 (+2) 13 (+1) 12 (+1) 14 (+2)

Damage Resistances acid, cold, fire
Damage Immunities lightning, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception
Languages Abyssal, Common, telepathy 30 ft.
Challenge 2 (450 XP)

Special Traits

  • Innate Spellcasting. The cambion’s innate spellcasting ability is Charisma (spell save DC 12). It can cast the following spells, requiring no material components.


  • Multiattack. The cambion makes two weapon attacks.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Longbow. Melee Weapon Attack: +3 to hit, range 150/ft., one target. Hit: 5 (1d8 + 1) piercing damage.


When an incubus procreates with a humanoid in the Abyss, and the mortal parent resides on that plane throughout the pregnancy, the gestating child absorbs enough Abyssal energy to be born not as a half-demon, but as a type of humanoid demon known as a cambion.

Cambions are true outsiders. The majority of cambions have red skin, horns on their heads, and cloven hooves for feet-the fiendish aspects of cambions’ appearance don’t range as widely as those of tieflings. A typical cambion stands 6 feet tall and weighs 190 pounds.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene