Demon, Daraka

Family: Demons

Large fiend (demon), chaotic evil

Armor Class 14 (type)
Hit Points 105 (10d10 + 50)
Speed 40 ft.

18 (+4) 11 (+0) 20 (+5) 18 (+4) 18 (+4) 20 (+5)

Saving Throws Constitution +8
Skills Deception +8, Intimidation +8, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal
Challenge 5 (1,800 XP)


    • Scorpion Body. A creature that hits the daraka with a melee attack suffers 3 (1d6) piercing damage and must succeed at a DC 16 Constitution saving throw or suffer an additional 9 (2d8) poison damage and be poisoned for one hour from the scorpions that scurry out of the wound to attack.
    • Magic Resistance. The daraka demon has advantage on saving throws against spells and other magical effects.
    • Innate Spellcasting. The daraka’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells, requiring no material components:


        • Multiattack. The creature makes one Claw attack and one Scorpion Throw attack, or two Claw attacks.
        • Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage and the target is grappled by the daraka (escape DC 15). A creature that is grappled by the daraka at the start of its turn suffers the effects of the demon’s scorpion body ability. The daraka has two claws and can grapple only two creatures at a time.
        • Scorpion Throw. Ranged Weapon Attack: +3 to hit, range 10/20 ft., one target. Hit: 3 (1d6) piercing damage and the target must succeed at a DC 16 Constitution saving throw or suffer an additional 9 (2d8) poison damage and be poisoned for one hour.


This nine-foot-tall nightmare appears as a faun-legged humanoid with oily writhing flesh, a cruel bestial head adorned with curling ram’s horns, and a mouth full of jagged rotting teeth. A daraka’s skin is leathery and oily and from a distance of 10 feet or more appears to be a mass of writhing flesh. Closer inspection reveals thousands of tiny scorpions swarming its flesh, skittering in and out of its mouth, ears, and nose, seemingly unnoticed by the demon. They act as guards to greater demons or as shock troops in demonic armies. Quite intelligent, they are often used as commanders or leaders, with each daraka having a battalion of minor demons at its command.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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