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Demon, Gallu

Family: Demons

Large fiend (demon), neutral evil

Armor Class 15 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 16 (+3) 12 (+1) 14 (+2) 15 (+2)

Skills Deception +8, Perception +5, Stealth +6
Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, telepathy 60 ft.
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Shapechanger. The gallu can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

ACTIONS

  • Multiattack. The gallu makes two Claw attacks and one Bite attack.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the gallu can’t grapple another target.
  • Plane Shift (recharge 5–6). The gallu casts a plane shift spell requiring only verbal components. If the gallu has a creature grappled, that creature must succeed on a DC 15 Wisdom saving throw or be transported along with the gallu.
  • Teleport (recharge 5–6). The gallu magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. If the gallu has a creature grappled, that creature must succeed on a DC 15 Wisdom saving throw or be transported along with the gallu.

ABOUT

A gallu demon is nine feet tall and weighs about 800 pounds. Its flesh is glossy black and, other than a large mouth lined with teeth, it has no facial features. The gallu demon excels at disguising itself as a normal humanoid to befriend a mortal, whom it then whisks back to its Abyssal lair. Gallu demons have been known to spend months on the Material Plane just to get close to and eventually abduct a chosen target. Abducted victims are sometimes devoured by a gallu demon before it completes its task, but more often than not, an abducted victim is given to the gallu demon’s master, who enslaves the victim (or sometimes devours it himself).

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games