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Demon, Geruzou

Small fiend (demon), chaotic evil

Armor Class 15 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft., fly 50 ft.

12 (+1) 15 (+2) 12 (+1) 8 (-1) 8 (-1) 10 (+0)

Skills Perception +1, Stealth +4
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, common; telepathy 100 ft.
Challenge 2 (450 XP)

Special Traits

  • Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). The demon can innately cast the following spells at will, requiring no material components:
  • Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The demon’s weapon attacks are magical.
  • Slimy Hide. The demon’s hide is extremely slick and oozes with slime. Creatures attempting to grapple the demon do so with disadvantage.


  • Multiattack. The demon makes one Bite attack and two Claw attacks. It can use its Spit Slime in place of the Bite.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Spit Slime. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 10 (3d6) acid damage and the target must succeed on a DC 13 Constitution saving throw or its speed is reduced by half until the end of the demon’s next turn.
  • Teleport. The Geruzou magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux