Demon Goat

Large fiend (demon), chaotic evil

Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft., climb 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 17 (+3) 11 (+0) 12 (+1) 3 (-4)

Skills Perception +3
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 90 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
  • Regeneration. The demon regains 10 hit points at the start of its turn if it has at least 1 hit point.

ACTIONS

  • Multiattack. The demon makes two attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
  • Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.

ABOUT

Goats are one of the oldest domesticated animals in the world. Their milk, skin, meat, and fur have been used for many years to support humanoid communities. This goat is an exception, a horrifying fiend that prowls the hills.

Horned Horror. Like other goats, these monsters will eat absolutely anything and everything. Searching through the contents of their stomachs one can discover coins or even magic items.

Night Terror. The demon goat is most active at night. Hiding in the inky blackness it can surprise most prey because of its ability to see in the dark.

Alchemical Aids. Some witches, hags, cultists, and alchemists use the parts of a demon goat to create bizarre potions. Its milk is said to enable the drinker to speak Abyssal for a day. At times, evildoers will hire an unsuspecting party to kill a demon goat in order to use the fiend as an alchemical resource.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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