Demon, Kishi

Family: Demons

Medium fiend (demon), chaotic evil

Armor Class 18 (natural armor, shield)
Hit Points 119 (14d8 + 56)
Speed 50 ft.

STR DEX CON INT WIS CHA
19 (+4) 20 (+5) 19 (+4) 15 (+2) 11 (+0) 22 (+6)

Saving Throws Dex +8, Con +7, Wis +3
Skills Deception +9, Perception +3, Performance +9
Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Celestial, Common, Draconic, Infernal, telepathy 120 ft.
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Two Heads. The kishi demon has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Innate Spellcasting. The kishi demon’s spellcasting ability is Charisma (spell save DC 17). The demon can innately cast the following spells, requiring no material components (when encountered, can only cast the spells usable at will as the others are spent for the day):
  • Magic Resistance. The kishi demon has advantage on saving throws against spells and other magical effects.
  • Summon Demon (1/day). The kishi demon has a 35 percent chance of summoning one kishi demon. The summoning requires one action.
  • Trophy Shield. If the kishi demon killed an opponent this turn, as a bonus action, it takes part of the slain creature’s essence along with a grisly trophy and mounts it upon its shield. For 24 hours, the Armor Class of the kishi demon becomes 20, and creatures of the same race as the slain creature have disadvantage on attack rolls against it. It tries this ability only if there are multiple characters of the same race.

ACTIONS

  • Multiattack. The demon makes one Bite attack and three Spear attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
  • Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
Section 15: Copyright Notice

Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

This is not the complete license attribution - see the full license for this page