Demon, Lesser Balor

Family: Demons

Large fiend (demon), chaotic evil

Armor Class 16 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft., fly 60 ft.

22 (+6) 15 (+2) 20 (+5) 18 (+4) 16 (+3) 20 (+5)

Saving Throws Constitution +9, Wisdom +7
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 60 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 11 (7,200 XP)

Special Traits

  • Fire Aura. At the start of each of the lesser balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the lesser balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
  • Magic Resistance. The lesser balor has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The lesser balor’s weapon attacks are magical.


  • Multiattack. The lesser balor makes one Whip attack and one Longsword attack.
  • Whip. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 11 (2d4 + 6) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 18 Strength saving throw or be pulled up to 15 feet toward the lesser balor.
  • Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage, or 17 (2d10 + 6) slashing damage if used with two hands, plus 13 (3d8) lightning damage.
  • Summon Demon (1/day). The lesser balor has a 50 percent chance of summoning 1d4 gibbon demons, 1d2 trickster demons, or one hezrou.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux