Demon, Mezzalorn

Family: Demons

Large fiend (demon), chaotic evil

Armor Class 18 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 10 ft., fly 50 ft.

18 (+4) 18 (+4) 18 (+4) 13 (+1) 16 (+3) 16 (+3)

Skills Deception +6, Intimidation +6, Perception +6, Stealth +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Common, telepathy 100 ft.
Challenge 5 (1,800 XP)


  • Magic Resistance. The mezzalorn demon has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. The mezzalorn demon’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:
  • Pheromones. When reduced to half or less of its maximum hit points, the mezzalorn releases a cloud of pheromones that excite the natural aggression of its kind, granting advantage on all attack rolls to any mezzalorn within 50 feet.


  • Multiattack. The mezzalorn makes one Sting attack and one Claw attack.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
  • Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage and the target must succeed at a DC 15 Constitution saving throw or suffer an additional 9 (2d8) poison damage and be poisoned for one hour.


Mezzalorns (or wasp demons as they are sometimes called) are flying horrors from the rifts of the Abyss with the lower half of a nightmarish wasp. Where the wasp’s head would be sprouts a head and arms that appear to be born of the cross between a howling monkey and an unholy insect. Its clawed arms are covered in spines and its wide-set insectoid eyes frame a flat-nosed face and mouth filled with razor sharp fangs. A mezzalorn stands as tall as a human and is about 10 feet long. Its body is dark with red bands and ends in a golden stinger. Its legs resemble those of a giant wasp and are covered in fine hairs and bristles. Its human-like visage is copper and sports matted dark hair.

These flying demons spend most of their time high above the Abyssal planes scouring the lands for food or patrolling a demon lord’s domain. When serving under a demon lord or one of his generals, mezzalorns are often used as shock troops or first-assault troops in war. Mezzalorns are thoroughly evil and despise all non-demons, attacking them on sight. Slain creatures are carried back to their lair and distributed among the inhabitants of the nest. A nest is composed of just about anything a mezzalorn can find and carry: bones, debris, refuse, weapons, and so on.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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