Demon, Misery

Family: Demons

Medium fiend (demon), chaotic evil

Armor Class 13
Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 30 ft.

1 (-5) 17 (+3) 12 (+1) 14 (+2) 13 (+1) 14 (+2)

Saving Throws Dex +5, Cha +4
Skills Stealth +7
Damage Vulnerabilities radiant
Damage Resistances acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, lightning, poison
Damage Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.

Challenge 4 (1,100 XP)


  • Horrific Appearance. Any humanoid that starts its turn within 30 feet of the misery demon and can see it must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the misery demon is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the misery demon’s Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the misery demon’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the misery demon.
  • Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.


  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.


These black demons have great spreading wings like those of a bat, sweeping terror and misery through the world as they beat upon the air.

Misery demons enjoy attacking creatures that fear them, and will not hesitate to swoop down upon any foes running in fear. Misery demons hail from an unknown country in Faerie.

Up from the Pits. It’s easy to forget that there are evil forces lurking just beneath the surface of Faerie. If Faerie is indeed Limbus, the first circle of Infernus, then this plague of demons are proof of its corruption. Bubbling up from the pits, these demons might be distantly related to malebranche but adapted to Faerie, spreading fear and misery by merely existing.

Suffering for All. Misery demons have little rhyme or reason to their actions other than to make the denizens of Faerie suffer. They are opposed to all immortals and find the presence of the relentlessly cheery fey to be physically painful. It’s not long before they lash out in a murderous rage to sate their bloodlust.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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