Demon, Nabasu

Family: Demons

Medium fiend (demon), chaotic evil

Armor Class 14 (natural armor)
Hit Points 157 (15d8 + 90)
Speed 30 ft., fly 60 ft.

22 (+6) 13 (+1) 22 (+6) 14 (+2) 16 (+3) 15 (+2)

Saving Throws Constitution +9
Skills Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, telepathy 100 ft.
Challenge 10 (5,900 XP)


  • Death Gaze. When a creature that can see the nabasu’s eyes starts its turn within 30 feet of the nabasu, the nabasu can force it to make a DC 15 Wisdom saving throw if the nabasu isn’t incapacitated and can see the creature. On a failure, the creature loses a hit die. A creature that has lost its last hit die to the nabasu’s death gaze has disadvantage on all death saves for the next 24 hours, and if it dies within that time, it rises as a ghoul in 1d4 rounds under the nabasu’s control. Ghouls created in this way become free willed if the nabasu that created them dies. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the nabasu until the start of its next turn, when it can avert its eyes again. If the creature looks at the nabasu in the meantime, it must immediately attempt the save. While averting its eyes, any attacks on the nabasu are done at disadvantage.
  • Magic Resistance. The nabasu demon has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. The nabasu’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:

    • Multiattack. The nabasu makes one Bite attack and two Claw attacks.
    • Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
    • Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.


    The horned head of the nabasu has a cruel and vaguely humanoid face that appears trapped in a constant state of rage and pain. Its ever-pervasive, glowing golden stare is known to strike its foes dead at its mere gaze. Their bodies are tall and wire thin, with gray reptilian skin and large leathery wings and spindly arms that end in hooked razor-sharp talons.

    The majority of nabasu encountered outside of the Abyss are nabasu demonlings. These proud creations of the demon lords are sent to the Material Plane to feast on the souls of the innocent until they reach maturity and can re-enter the Abyss on their own. Once there, they devour the physical hearts and mortal souls of their prey, growing stronger and deadlier with each third victim they destroy. Nabasu derive great pleasure from torturing and killing other creatures.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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