Demon, Paralyte

Small fiend, chaotic evil

Armor Class 17 (armored plates)
Hit Points 38 (7d6+14)
Speed 50ft

STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 14 (+2) 5 (-3) 5 (-3) 6 (-2)

Condition Immunities poisoned
Damage Resistances acid
Senses darkvision 60 ft., passive Perception 7
Languages Abyssal, common
Challenge 1 (200 XP)

ACTIONS

  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
  • Spew Acid (recharge 6). One target, range 15 feet. The target must make a Dexterity save (DC 13), taking 3d6 acid damage on a failed save, or half that on a success.

ABOUT

These multi-legged creatures crawl low to the ground, their bodies almost dragging the earth. They are able to fold their legs underneath their misshapen forms, so they look no more like a spawn of chaos than a rock. Multiple clusters of small plates, shrouded in rings of coarse hair, cover the paralyte’s misshapen body. Thousands of tiny “eyes” dot the creature’s legs. from a distance, they look like clusters of small blisters, but up close the viewer can discern small pupils, constantly turning and looking about. Their legs are capped with barb-like claws that often break off in their foes. They have no need to feed or take in nourishment but do possess something of a mouth, more like a large open, festering wound, that moves across the creature’s body, tearing its flesh as it does so.

Horrors In Any Environment. The paralyte are dim-witted demons that occupy most any planes. They prefer dry, rocky, hot regions, but harsh weather or terrain has no adverse effect upon them. They travel in clusters, finding strength in numbers. They are able to communicate in a form of the vulgate, but it is halting and broken. They remain inactive until living creatures come within their area, at which point they liven up and attack anything they see. They are indiscriminate in their attack, often attacking other demons when crossed. If one attacks every one of the creatures in the pod attack. They cover a victim, trying to bring it to the ground, where they slay it.

Fell Maw. The “mouth” is actually part of the creature that has a mind of its own. It cannot attack in concert with the legs, though occasionally does so by accident. The mouth usually moves across the creature’s body, looking for its own target. When it moves, it slithers across the paralyte’s torso, ripping the skin and flesh open. The exposed wounds close in time but usually become nests of all manner of foul bacteria-laced rot. The mouth cannot tear the tiny plates but does move them constantly so the creature, when active, looks as if its skin is literally crawling. The mouth does not actually eat and cannot effectively bite. However, it is able, given time, to spit gobs of caustic bile. The mouth is able to speak, but its command of language is weak.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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