Demon, Pestilenzi

Family: Demons

Small fiend (demon), chaotic evil

Armor Class 15 (natural armor)
Hit Points 27 (5d6 + 10)
Speed 20 ft., fly 60 ft.

11 (+0) 18 (+4) 14 (+2) 9 (-1) 15 (+2) 12 (+1)

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, telepathy 120 ft.
Challenge 3 (700 XP)

Special Traits

  • Innate Spellcasting. The pestilenzi demon’s spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:
  • Pestilenzi Rot. The pestilenzi demon is suffused with rot and decay, its bite carrying horrid infections that prevent hit points from being regained while slowly withering the infected creature to a dried husk.


  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the creature must succeed on a DC 14 Constitution saving throw against disease or become poisoned until the disease is cured and unable to regain hit points. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum and the inability to regain hit points lasts until the disease is cured.
  • Summon Demon (1/day). The demon has a 20 percent chance of summoning 1d4 dretches or one pestilenzi demon.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.